There’s magic in those eyes of yours
Tags: Action Adventure, First Person Shooter, Third Person Shooter, Immersion
After 400 years of peace, the Sarahul army once again threatens to extinguish humanity. And it has a good chance of success: the remainder of the once greatly populated desert world of Noshrac have spent the past centuries hidden in a remote enclave, The Edge, but time is running out even for those few whose ancestors were lucky enough to survive the last time the Sarahul attacked. The only one standing between them and extinction is you – the child of Nor, the god of the Night.
It is as it should be: this is why you were born, and this is why the goddess gave you your precious gifts – the powers of telekinesis and terraforming. Armed with these powers, your fast reflexes and your creative mind, you stand ready to face an enemy much stronger and older than you.
Son of Nor is about magic, and now it actually feels like magic to play, thanks to its new eye tracking feature, Natural Targeting. Use your gaze to decide where you want to do something, instead of being forced to always center your screen on the area you want to affect. Now you can look at rocks, terrain or enemies anywhere on the screen, then press the mouse button to telekinetically lift a rock, terraform or throw something at your enemy, without having to aim with the mouse. These features make for a much more natural way to interact with the game – and turn the gaming experience into a much richer and more compelling one.
As one of the developers at StillAlive puts it, “With eye tracking, the action happens where you look. It all feels very natural, and without the need of a headset or lots of training. You just have this little bar under the screen, and soon you don’t notice it’s there anymore. But if you take it away, you immediately notice that it’s missing.”
Natural Targeting/Target at Gaze. Interact with the game anywhere on the screen by choosing with your gaze, regardless of where you are standing or where your head is pointing at a given moment. This is a much more intuitive and natural way to interact, making the game more immersive.
Eye tracking features are built into Son of Nor so you just need to start the game to get going, when you have:
With eye tracking, the action happens where you look. It all feels very natural, and without the need of a headset or lots of training. You just have this little bar under the screen and soon you don’t notice it’s there anymore. But if you take it away, you immediately notice that it’s missing.