Partners Tobii Tech


Without our partners, we wouldn’t be able to achieve our dream of bringing immersive eye tracking experiences to consumer markets. Our list of partners includes some of the world’s biggest hardware and software companies - and the list is growing.

Gaze tracking is going to turn out to be super important essentially adding more communication bandwidth between the game and the person playing it.

Learn more about our integration components

Alienware’s gaming notebook with integrated eye tracking

With deep integration across both hardware and software, the eye tracking functionality found in the Alienware 17 makes it more responsive and more in sync with the user. Armed with this new intelligence, the Alienware 17 provides greater convenience, enhanced security, optimized power management and even insight into a gamer’s style and technique.

The Tobii Eye Tracking technology can bring consumers new experiences and insights unlike anything seen in any other PC.

Tom Clancy’s Ghost Recon® Wildlands

Ubisoft continues to implement eye tracking in PC games

The integration in major PC game titles like Tom Clancy’s Ghost Recon® Wildlands, Assassin’s Creed Syndicate, Watch Dogs 2, and more, provide gamers with many opportunities to experience real eye tracking immersion. These titles are examples of the intuitive nature of eye tracking and demonstrate its application across a diversity of genres, too.

Tobii Eye Tracking technology helps redefine the way we as humans interact with games - this is a new benchmark in gaming.

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Eye Tracking VR initiative and collaboration with Starbreeze

Starbreeze and Tobii are collaborating to combine eye tracking and VR by integrating Tobii's eye tracking into the StarVR head-mounted display (HMD).

With integrated Tobii eye tracking, StarVR can use foveated rendering (Gaze Prioritized Graphics), to display the highest resolution graphics specifically in the region the user is currently looking, while simultaneously displaying lower resolution graphics to areas on the screen in the user’s peripheral vision.