The new version, VRSS 2, powers the NVIDIA driver with the latest eye tracking information at minimal latency, which is used to control the super-sampled region of the render frame to enhance image quality based on where the user is looking.
VRSS is a zero-coding solution, which means that developers do not need to add any code to implement VRSS. All the work is done through NVIDIA drivers, which makes it easy for users to experience VRSS in games and applications.
HP’s VR headset HP Reverb G2 Omnicept Edition will be the first HMD on the market that takes advantage of this integration, as it will leverage both Tobii Eye Tracking and NVIDIA VRSS 2.
If you want to know more about Tobii’s VR & AR offering, please visit: Tobii VR | Eye Tracking Technology in Virtual Reality
Anders Lundin, Corporate Communications Manager, Tobii Group, phone: +46 (0)733 27 87 61, email: firstname.lastname@example.org
Tobii is the global leader in eye tracking. Our mission is to improve the world with technology that understands human attention and intent. Tobii operates through three divisions: Tobii Dynavox, Tobii Pro and Tobii Tech. Tobii is headquartered in Sweden and is listed on Nasdaq Stockholm (TOBII). The group has over 1,000 employees. For more information: www.tobii.com.