구독지원기업
홈
  • 제품 및 솔루션
  • 응용 분야
  • 연구 컨설팅
  • 자료
  • 회사
검색문의하기
홈
검색
문의하기
  • 홈
  • 학습 및 지원
  • 학술 논문
  • 연구 요약
  • Tobii Corporate
관심 있는 분야
  • 토비입니다.
  • 솔루션
  • 제품
  • 자료 센터
  • 예정된 이벤트
  • 파트너 네트워크
  • 지원 및 도움말 센터
  • 연락처
토비
  • 투자자
  • 토비 블로그
  • 토비 게이밍
  • 토비 뉴스룸
  • 데이터 투명성
  • 토비에서 일하기
  • 개발자 영역
  • 지속 가능성
당사와 연결하기
  • 문의
  • Tobii on Facebook
  • Tobii on Linkedin
  • Tobii on Instagram
  • Tobii on Twitter
  • Tobii on Youtube
  • 개인정보 보호정책이용 약관
  • 저작권 © 2001-2026 Tobii • 모든 권리 보유
이 콘텐츠는 AI에 의해 자동 번역되었으며, 정확성이 보장되지 않습니다.

2025년 4분기 UX 연구에서의 시선추적 인사이트

2025년 4분기에는 UX 연구에서 시선추적 기술을 활용하여 제품 디자인과 미적 선호도에 대한 귀중한 인사이트를 얻었습니다. 한 연구에서는 제품과 디스플레이 부스 사이의 모양 일관성이 미적 선호도에 미치는 영향을 입증했으며, 다른 연구에서는 3차원 시선 추적 데이터를 사용하여 척추 측만증 보조기의 디자인 요소를 평가했습니다. 이러한 연구 결과는 사용자 상호 작용과 선호도에 대한 미묘한 이해를 제공하는 시선추적 방법론의 힘을 강조합니다.

  1. 1. The maximum text length threshold in in-vehicle information system
  2. 2. Does shape consistency enhance aesthetic preference? A case study of smart speaker displays
  3. 3. Visual perception and user experience Optimization: Exploring interaction design through static-triggered smooth pursuit systems
  4. 4. Linking UI Design to Training Effectiveness, Efficiency, and Satisfaction in Central Venous Catheterization Simulation
  5. 5. Evaluation method of design elements for scoliosis orthoses based on three-dimensional perspective tracking data
  6. 6. Investigating Design Effects on Cognitive Load and Gaze Behavior in a VR Lab Course Environment
  7. 7. Watch Out! No Sustain, No Gain: The Link Between Action Videogame Expertise and in an Emotional Context

The maximum text length threshold in in-vehicle information system

12월 12일, 2025년Jingli Qu, Tianxing Wang, Yilin Zhong, Fengjie Ai, Chunfen Wu, Jie Liu, Jingjing Gao, Zifei Li & Lanming LiuTheoretical Issues in Ergonomics Science

Visual distraction caused by in-vehicle information system (IVIS) poses a serious threat to driving safety. This study aims to determine the maximum safe text length thresholds for short and long Chinese texts displayed on central control display, based on the Visual-Manual NHTSA Driver Distraction Guidelines. A high-fidelity driving Simulator setup system and eye tracker were used to record participants’ glance behaviour while completing short- and long-text reading tasks under driving conditions. For short texts, statistical analysis indicated that a m...

  • Tobii Pro Glasses 3

Does shape consistency enhance aesthetic preference? A case study of smart speaker displays

12월 1일, 2025년Shijian Luo, Yuan Zhu, Longyu Zhang, Huan Lin & Ze BianDisplays

The product and the booth it is displayed on are critical and essential elements influencing consumers’ aesthetic preferences for static product display images in mobile shopping contexts. This study investigates the impact of shape consistency between a smart speaker and its display booth on consumers’ aesthetic preferences, taking into account variations in product shapes and display scenes, and provides practical design guidance for product display imagery. A two-phase comparative selection experiment was conducted, employing methods including eye-tra...

  • Tobii Pro Fusion

Visual perception and user experience Optimization: Exploring interaction design through static-triggered smooth pursuit systems

12월 1일, 2025년Ya-Feng Niu, Yun Feng, Xin Li, Wei-Chi Huang, Yi-Yan Wang & Lin-Han FanDisplays

This study investigates optimization strategies for smooth pursuit eye movements in eye-controlled interactive systems, aiming to enhance task efficiency and user experience. To address challenges such as visual clutter and cognitive load, a novel static-triggered smooth pursuit design is proposed. In this approach, interactive elements remain static until gaze contact initiates movement, after which they accelerate uniformly to a predefined maximum speed. The study employs an experimental methodology to evaluate the effects of three key parameters—accel...

  • SDK

Linking UI Design to Training Effectiveness, Efficiency, and Satisfaction in Central Venous Catheterization Simulation

12월 1일, 2025년Ava Knaf, Sanaz Motamedi, Jason Z. Moore, Sanjib Adhikary & Scarlett R. MillerHuman Factors in Healthcare

Objective The purpose of this study is to understand what updates to the user interface (UI) of our medical training Simulator setup, the DHRT+, led to an increase in usability as defined by its three pillars—effectiveness, efficiency, and satisfaction. Background Medical error is a leading cause of death in the United States. Central venous catheterization (CVC) is a large contributor to this issue with its 15% complication rate, which is primarily linked to the experience of the physician. Current training methods for CVC are limited by inadequate prac...

  • Tobii Pro Glasses 3

Evaluation method of design elements for scoliosis orthoses based on three-dimensional perspective tracking data

12월 1일, 2025년Shuo Zhang, Jiangnan Li, Li Sun, Jiantao Wu & Manpo LiDisplays

Product kansei image evaluation is crucial for optimizing product design elements. Developing methods for evaluating kansei image will improve user satisfaction. Traditional methods of assessing kansei image primarily use two-dimensional images, limited by their single perspective and one-sided interaction. To overcome these limitations, this paper proposes a product kansei image evaluation method incorporating three-dimensional perspective tracking data. This study used scoliosis orthosis as an experimental sample and focused on the kansei image word “h...

  • Tobii Pro Glasses 2
  • SDK

Investigating Design Effects on Cognitive Load and Gaze Behavior in a VR Lab Course Environment

10월 18일, 2025년Raphael Cera, Nina Peltzer, Chiara Boolzen, Salome Flegr, Christoph Hoyer, Stefan Küchemann, Constanze Richters, Matthias Stadler, Martin Fischer & Jochen Kuhn

Gaze data is a well-established indicator of cognitive load levels during Human-Machine Interaction. The design characteristics of virtual learning environments can be a source of extraneous cognitive load, which can, in turn, strongly impact the gaze behavior of learners. The cognitive load experienced by learners can be classified into three components: intrinsic, extraneous and germane. This study aims to systematically investigate the relations between the design of virtual reality environments, gaze data, and cognitive load. Therefore, a randomized ...

  • Tobii VR

Watch Out! No Sustain, No Gain: The Link Between Action Videogame Expertise and in an Emotional Context

10월 9일, 2025년Joana Dias, Fábio Silva, Samuel Silva, Swann Pichon & Sandra C. SoaresCare in Crisis Attitudes and Practices of Care in Central and Eastern Europe in the 21st Century

Several studies have suggested that action videogame experience improves attentional tasks, but its effects on emotional perception remain uncertain. The present preregistered study aimed to explore whether individuals classified as action videogame players (AVGPs) exhibit heightened in the presence of emotional stimuli compared to non-videogame players (NVGPs). Seventy-eight participants were assigned to each group based on self-reported gaming experience. Participants engaged in a dual-task paradigm comprising a central emotion discrimination task and ...

  • Tobii Pro Spectrum
  • Open Source Presentation
  1. 1. The maximum text length threshold in in-vehicle information system
  2. 2. Does shape consistency enhance aesthetic preference? A case study of smart speaker displays
  3. 3. Visual perception and user experience Optimization: Exploring interaction design through static-triggered smooth pursuit systems
  4. 4. Linking UI Design to Training Effectiveness, Efficiency, and Satisfaction in Central Venous Catheterization Simulation
  5. 5. Evaluation method of design elements for scoliosis orthoses based on three-dimensional perspective tracking data
  6. 6. Investigating Design Effects on Cognitive Load and Gaze Behavior in a VR Lab Course Environment
  7. 7. Watch Out! No Sustain, No Gain: The Link Between Action Videogame Expertise and in an Emotional Context
솔루션
  • UX 연구
다음에서 최신 간행물을 확인하세요. UX 연구모든 발행물 보기

UX 연구 더 보기

Tobii 인사이트 리뷰
자료

Tobii 인사이트 리뷰

이 보고서에서는 쇼퍼 연구, 길찾기, UX, 광고 연구에 초점을 맞춘 사례와 인사이트를 확인할 수 있습니다.

UX용 빌드 - 시선과 UI 오브젝트 연결하기
자료

UX용 빌드 - 시선과 UI 오브젝트 연결하기

이 글에서는 포인팅이라는 기본 UI 개념이 눈 기반 입력으로 인터페이스를 만들 때 어떻게 특별한 처리가 필요한지 알아보겠습니다.

UX 연구 강화하기

시선추적 기술을 활용하여 사용자 상호작용과 선호도에 대한 심층적인 인사이트를 확보하세요.

연락하기