Utilizing Gaze-Contingent Rendering to Maintain Visual Attention in Educational VR
In educational Virtual Reality (VR) environments, objects irrelevant to learning can lead to students' inattention, which adversely affects learning. However, removing these objects from virtual scenes is not feasible, as they are crucial for creating a realistic and immersive experience. Balancing the need to maintain students' attention while preserving the integrity of scenarios is a challenging task. In this paper, we introduce a gaze-contingent rendering (GCR) technique to address such an issue, which is independent of specific elements or configura...
- Tobii VR