Integrating virtual reality and eye-tracking as a gamified assessment tool for self-regulated learning
Virtual reality (VR) provides immersive learning experiences, yet accurately assessing self-regulated learning (SRL) within these environments remains a significant challenge. Traditional subjective and post hoc assessment techniques frequently fail to capture the dynamic, real-time nature of SRL processes. Unlike prior research that typically integrates multimodal traces, such as logs, physiological data, or eye-tracking, in controlled laboratory settings, we propose a novel approach that seamlessly embeds eye-tracking data as an intrinsic, real-time in...
- Tobii VR
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