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Eye tracking insights in UX research Q2 2025

Eye tracking technology has significantly advanced UX research, providing deep insights into user interactions across various domains. Studies this quarter reveal how eye tracking aids in optimizing online shopping images, enhancing digital museum experiences, and improving interface designs. This methodology uncovers cognitive processes and engagement patterns, offering valuable guidelines for user-centric design.

Comparative Study of Image Presentation Methods of Websites Based on Eye-Tracking Experiment

Lin Jiang & Yuan Wang

The aim of this study is to determine the individual and interactive effects of several elements (background, model, and promotional information) of im-ages in the context of online shopping to determine the best display method for homepage images of different categories of goods (clothing, household appliances, digital products, and food), where different genders are targeted. Participants are required to browse shopping websites and select their desired products, and eye movement data are recorded during this process. Design guidelines are proposed for...

Examining the Role of Customer Reviews in Online Purchasing Using Eye Tracking

Madhumathi Ponnusamy, Jeevithashree Divya Venkatesh, Souvik Das & Gaurav Nanda

With the growing usage of the internet, there has been a steady increase in the number of people buying online products ranging from appliances to everyday-use consumer goods. In an online shopping setup, it is difficult for customers to experience the product firsthand in the virtual environment. Many ecommerce platforms provide (a) detailed pictures, 3D models, animations, and videos on their website for customers to explore the product features, and (b) customer reviews and ratings to learn about product performance in different conditions and usage p...

Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances

Sreeram Kongeseri, Liliana Vale Costa, Samuel Silva, Bernardo Marques & Nelson Zagalo

Over the past years, there has been an increasing interest in the design and evaluation of home appliances that have been increasingly interconnected and personalised, integrating visual, auditory, haptic and multimodal interfaces catering to diverse user preferences and contexts. One of the greatest challenges in these human-machine interaction environments is to assess ecological validity in the studies, i.e., approximate the testing environment to real-life situations. Although the alignment between the user’s mental models and response to the environ...

Research on the Impact of Outpatient Medical Appointment Interface Design Features on Cognitive Load and Emotional Response

Qi Wang, Zhenhua Zheng, Bo Yan & Chunyu An

With the ongoing digital transformation of global healthcare services, medical guidance apps have become essential tools for patients, particularly for facilitating online medical appointments. However, inadequate interface designs often lead to increased cognitive load and heightened user anxiety. This study examines the impact of interface interpretability and layout on users’ cognitive load and emotional response during online medical appointment. A 3 × 2 mixed-factorial experiment was conducted with 24 participants, employing Tobii eye-tracking techn...

  • Tobii Pro X60 / X120 / T60 / T120
  • Tobii Pro Studio

From Skeuomorphic Design to Flat Design. Applying Eye-Tracking to Explore Cross-Cultural Differences in Visual Perception and Arousal Potential on Smart Home Control Panel User Interface Design

Chih-Yen Lin & Tseng-Ping Chiu

The rapid development of modern technology and the Internet of Things (IoT) has transformed traditional household appliances into interconnected smart home ecosystems. In user interface design, skeuomorphic design mimics real-world objects to create intuitive and accessible experiences, particularly for first-time users, while flat design emphasizes simplicity, functionality, and consistency, which makes it widely adopted in modern smart home devices. However, while both approaches enhance functional usability, their emotional impacts, such as effects on...

Research on the design of online museum exhibition system based on user experience evaluation and eye movement experiment analysis

Linhui Hu, Siyin Liao, Lidan Chen, Qian Shan, Tao Liu & Kang Shen

As digital technologies continue to evolve, museums are optimizing their websites to enhance online visitor experience and encourage repeat engagement. This study examines user experiences across three widely adopted systems—Panoramic Roaming, Slide Graphics, and Digital Catalog—using a mixed-methods approach combining questionnaires and eye-tracking experiments. Results reveal a discrepancy between eye-tracking metrics and self-reported perceptions, indicating cognitive dissonance between attention-based engagement and subjective satisfaction. While sys...

Effects of information framing cues and age on the comprehension of personal health records for self-care behaviors: an eye-tracking study

Kaifeng Liu, Zhiyan Sun, Xinyuan Ren & Da Tao

Objective To examine the effects of message framing and visualization framing on the comprehension of personal health records and subsequent self-care behavioral intention among young and middle-older aged adults. Materials and Methods A mixed design was employed with visualization framing (ie, black line graph, colored line graph, and colored area graph) and age (ie, young and middle-older aged adults) as between-group factors, and message framing (ie, gain and loss framing) as the within-group factor. Forty-eight participants were asked to comprehend ...

Impact of color hues on arousal, concentration, and visual attention in digital platforms

Wagner Junior Ladeira, Tareq Rasul, Syed Hasan Jafar, M. S. Balaji, Fernando de Oliveira Santini & Mustafeed Zaman

The research objective posed for this study is to investigate the effect of warm and cool color hues on arousal, concentration, and visual attention in digital platforms. As evidenced by the research on color perception in the hospitality industry, the focus on color psychology is relatively modest concerning user behavior in digital platforms. This research addresses this gap by conducting two experiments: an online survey focusing on orientation attention and a laboratory experiment with an eye-tracker device employed to examine discovery attention. Th...

Visual Cues in Survey Design- A Strategic Use of Emojis in Research

Aishwarya Balan & Rabail Tahir

Emojis are increasingly designed into surveys to intuitively capture users’ emotions and opinions on products and services. Survey design and layout also significantly shape the user experience (UX) of survey takers. However, significant concerns exist regarding emoji misinterpretation, influenced by factors such as age, gender, culture, and operating systems. Despite the growing use of emojis, limited research addresses their effectiveness within bipolar differential rating scales, a common tool in survey design. This paper addresses these concerns by...

TikTok Usage Effects on Attention to News Reading: An Eye-Tracking Study

Bridget Cole, Arthur D. Santana, Xiaohan Hu & Toby Hopp

This research examines how the use of the social media TikTok correlates with users’ attention to news reading. In a quasi-experimental laboratory setting, 242 U.S. college-age participants read 10 news and opinion pieces on a computer. Before reading, half of the sample browsed TikTok. Using eye tracking metrics, we found that those who browsed TikTok before reading were less likely to sustain their attention on the articles. Those who reported low news consumption frequency were more likely to pay less attention to news reading after browsing TikTok. I...

Physiological and Behavioral Analysis Based Multimodal Evaluation of Older Adults’ Experience with Kitchen Appliances

Cheng Xue, Minghui Liu, Yuxiang Zhai, Jiachen Du & Xinyi Fu

As global population aging accelerates, enhancing the quality of life for older adults at home has become critical. This study evaluates kitchen appliance user experiences, focusing on elderly users’ needs in intergenerational contexts. The research uses a multimodal data collection approach, combining eye-tracking, electromyography, pressure sensing, and behavioral analysis to examine older adults’ interactions with kitchen appliances. The methodology employed Tobii Glasses 2 for visual attention tracking, ErgoLab EMG for muscle fatigue measurement, pre...

Eye Movement Modelling Examples on Usability Heuristics

Dominik Bittner, Florian Hauser, Fabian Engl & Jürgen Mottok

The user interface (UI) and user experience (UX) design is of crucial importance for human-computer interaction (HCI), particularly in the context of web applications. In light of the high expectations of users and the competitive nature of the market, it is imperative to employ usability measurement techniques to avoid losing users. Heuristic evaluation (HE) is a cost- and resource-efficient method for evaluating the usability of websites in which evaluators are guided by heuristics. However, the level of expertise of the evaluators has a significant im...

The Usability of eyenalyzer

Lisa Grabinger, Timur Ezer, Florian Hauser & Jürgen Mottok

The web-based tool eyenalyzer supports prospective researchers in learning and performing statistical data analyses. To further improve the tool, we conducted a controlled experiment investigating its usability. In the experiment, a total of 41 participants complete common data analysis tasks with eyenalyzer while being recorded by an eye tracker and fill out a questionnaire on demographics, prior experience, difficulty of the tasks, and opinion of the tool. The results confirm a good overall usability of eyenalyzer, e.g., achieving an average SUS score ...

Evaluation method for public guidance service interface design based on improved grey H-Convex correlation model: integrating layout aesthetics and user visual cognition

Weiwei Wang, Zhiqiang Wen, Zhanmei Hu, Jian Chen, Yanhui Gu & Qizhao PengPLOS One

The development of scientifically rigorous evaluation methods is essential to overcome three persistent challenges in public navigation interfaces: inadequate guidance, low usability, and suboptimal user experience. Focusing on intelligent medical guidance systems, this study establishes a dual-dimensional analytical framework encompassing layout aesthetics (spatial composition principles) and visual cognition (information processing patterns). We propose an enhanced grey H-convex correlation model integrating Bayesian Best Worst Method (BBWM) and modifi...

Statistical Software Usability for Novice Research Students in the Social Sciences: An Eye-Tracking Study

Sedigheh Abbasnasab Sardareh, Gavin T. L. Brown & Paul Denny

Many social science research students struggle to master statistical data analysis and exhibit low ability in using statistical software tools. The current study tackles the possibility that the design of statistical software systems explains the difficulty that students encounter when conducting statistical data analysis. An eye-tracking experiment randomly assigned 24 students to either SPSS or jamovi software to complete a linear regression task so as to evaluate the usability of the two systems. Upon task completion, each participant “thought aloud” ...

Travel APP usability testing based on eye movement experiment

Ruiye Hong, Hemin Du, Fei Xu & Shilin Dou

In today’s digital age, the travel and tourism industry is rapidly evolving, and more and more people are choosing to use APPs to plan and book their trips. The results show that Fliggy has received the highest ratings among the three Apps, and users believe that Fliggy’s interface design is more reasonable and more in line with interpersonal relationships. By comparing and analyzing the indicators of the three software, we can provide better design ideas for the interface design of the designers of the follow-up travel APP, and provide a new idea for t...

Usability evaluation study of the interface of a guided diagnosis robot based on eye movement experiments

Shilin Dou, Hemin Du, Fei Xu & Ruiye Hong

This study aims to enhance the usability and operational efficiency of the diagnosis-guiding robot interface at Union Hospital, Huazhong University of Science and Technology, Shenzhen, China, through an analysis of interaction design using eye movement experiment results. A subjective-objective usability evaluation method was employed to assess the XiaoYi interface. The Tobii Pro Glasses2 eye-tracking test was conducted on 31 subjects, focusing on the “pre-examination and triage” and “departmental specialist view” functions. The study concludes that eye...

Physical and Semantic-Driven Transformation of Everyday Objects into Smart Interfaces in MR

Xiaozhan Liang, Hu Yong, Xukun Shen, Tianyu Yang, Yu Wang, Chenyue Zheng & Dongxu Piao

MR merges virtual and physical worlds, with MLLM enhancing contextual understanding and multisensory perception for smarter interactions. This study explores user behaviors and task needs through contextual inquiry and retrospective interviews (N=12), identifying key daily tasks and information requirements. A participatory design workshop (N=18) further refines interface displays and interactions based on the physical and semantic attributes of objects, resulting in a dynamic design space. By leveraging MLLM, this design space adapts to user needs, pavi...

Adaptive Geographic Scene Expression Driven by User Needs: A Case Study of the Twin Highway Tunnel Scene

Jun Zhu, Na Li, Jinbin Zhang, Yuting Rao, Chao Pang, Ranran Tang & Hongyue Zhao

Virtual geographic scenes, as a key component of virtual geographic environments (VGEs), play an essential role in conveying complex geographic information. However, the existing geographic visualization methods have problems such as separation from user needs and poor multi‐terminal adaptation, resulting in low user cognitive efficiency. To address these limitations, an adaptive geographic scene representation framework grounded in user requirements is proposed. A systematic mapping relationship between user requirements and scene representations was fi...

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